![]() ![]() All they give is some stuff, useless stuff. Basically if the pop up didn't show you getting the exp and standing, you didn't get it.ġ) Faction standing is utterly pointless. This mostly happens G&B trading jobs, recover lost cargo but also sometimes G&B defence search and destroy jobs. Too many sliders for the same thing.ħ) Job not awarding exp or standing. If mydeadzones are off for thruster and movement they are also off for phototmode and map navigation. I use an old wired xbox controller which has wonky deadzones. Most notably collecting the last packge when on a 'Recover lost cargo' faction job but also sometimes when finishing a quest it'll freeze briefly before the dialogue plays.Ħ) Not a bug as such but why does the controller have so many deadzone sliders. My ship was displaying with 1900 firepower one time, another it showed 12k hp.ĥ) Occaisonal lag spike/feezes after certainevents. I used a controller almost exclusively.ġ) Job markers would sometimes persist after the job had been cleared, usually until I reset the game.Ģ) Sometimes bits of NPC ships would remain after it jumps away, like a random barrel or other bits.ģ) When docked at homebase, and at screen where you can select which paintjob to apply (default, custom 1-4) if you switch between your ships using R3 the paintjobs slected sometimes wont match what is displayed.Ĥ) After usingthe crafting menu the ships stats (firepower, structire, expertise etc) will display erronious values, too high. I've almost ulocked all crafting blueprints, with only half the superior sencodary weapons left. I've finished all story and side missions, I nearly have all factions at maximum standing, my ship has superior grade items in every slot, with my ships firepower stat being over 1500 with > 700% bonus damage. With that out of the way lets get into my 60 hours. Those lght swith puzzles show up everywhere, the more i look the more I never ends and I love it. The high level of detail draws you to explore further and the many secrets reward the inquisitive, superb. The exploration, art direction and level design are next level. This has been improved greatly with the revamped energy economy. ![]() Combat in everspace 1 sucked, unless you crunched energy boosters every 20 seconds. Everspace 2 looks like a solid improvement in all areas but most notably combat. #Everspace 2 ships list Ps4#I'm an older gentleman, a serious space nerd, back in the day I played eve online for about 7 years and other various nerdy space games.įirstly I just need to say what an amazing game you guys are creating, I played and beat everspace 1 on PS4 and thought it was OK but really cool. I've just finished up the campaign and thought i'd share my experiences with the game, good bad and the bugs. ![]()
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